Venue: Brisbane Convention and Exhibition Centre
Theme: “Discover, Design, Drive”
Date: 24-26 August 2017
Enquiries: firstname.lastname@example.org or +61 452 475 184 or 1300 935 117
The Adolescent Success management committee could not be more excited about this conference! We are changing the program and have broken out of the box to bring you 3 conferences in 1:
- A Principals and Aspiring Leaders conference
- A Teachers conference
- A middle years Student conference
Yes that it correct, we are inviting Students to join us at the conference on Friday 25th August for a one day keynote and concurrent workshop conference designed specifically for middle years students. We have kept the price of the student registration very low in the hope that schools will find ways to send their students to this hands on and inspiring learning event, where they get to mix with the teacher and leaders and also break into their own sessions where they will learn things like robotics, 3D printing, theatre sports and dance, visual arts and leadership skills. They will get to choose their own sessions and be delegates for the day.
The Principals conference is designed specifically for school leaders and aspiring leaders and all sessions will be based on leadership skills and qualities including:
- Leading teaching and learning
- Developing self and others
- Leading improvement, innovation and change
- Leading the management of the school
- Engaging and working in the community
We warmly, invite you to join us at The Brisbane Convention and Exhibition Centre as we discuss, create and work with STEAM to engage our young adolescents.
The 2017 conference is a dynamic, collaborative and inspiring event for every educator who cares about young adolescents.
Call for Abstracts Opens: 1 November 2016
Registration Opens: 1 October 2016
Student Registration Opens: 1 November 2016
Discovery is key to engaging young adolescents, they need to feel a sense of wonder and excitement about what they are learning. Where can we find opportunities for students to discover new ideas, new thinking and new aspects of themselves?
What aspects of design can we include in the curriculum for young adolescents? Where does the design process and the maker movement belong in the quest for engagement of young adolescents? How do we design schools which cater for the specific needs of young adolescents both systematically and physically and how do we lead the design of a modern learning environment and curriculum?
How do we excite play, passion and purpose in our young people? When young people demonstrate drive they are engaged and in the flow of learning, how do our classrooms and schools encourage this? What drives good leaders and how do we learn the skills to drive an effective middle school into the future of learning?